This is the second part of the sc2 guide.
Terrans no longer have the advantage of holding down their chokes as easily as they did in Starcraft as the widened gap makes it much, much more difficult. The widened ramps mean more direct burst damage can be performed, so be careful but the same holds for the opposite now you can Zerg rush them or Marine rush them much more effectively as well. But be careful though, a skilled player can still guard that and retaliate much more fiercely so watch you back and by no means quit reading this sc2 guide.
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The details in this sc2 guide are simplistic but crucial.
And then there’s the „mountain” that guards the resources and you can’t build the appropriate structure to harvest those resources unless you destroy the rock that’s blocking it, which has it’s own set of challenges and makes it more difficult to expand fast. And that’s not all, the infamous rocks also occasionally block narrow passages like ramps or walkways as well, by destroying them you’re opening new terrain for the ground units to cover, allowing for new routes to your enemies base or defensive walls, expansion possibilities. The rocks are „armored” which means that they are taken down much easier by anti armor attack type units so keep that in mind, because most sc2 starcraft strategy guide makers fail to mention this

Next in line on this sc2 guide – Sight limiters
Now these little buggers might seem meaningless but what they actually do is that they block the line of sight your ground units can see, so you could just pass a MASSIVE army of your enemy that is literally a footstep away and not even be aware of it, so if you happen to see one be sure to check what’s on the other side and be prepared, it might not be what you expect. This together with XelNaga can give you an almost unfair advantage, most sc2 guide makers fail to mention this “tiny” detail and always watch over the SC2 map in the background. Learn about a great Stracraft 2 Guide.
And the last feature I’m going to mention that’s important is the addition of a solid and good performing map editor that’s been included, Blizzard has always been pretty friendly towards third-party development. As shown by Warcraft 3 or even WoW addons. This is no exception, there are already thousands of fan made maps and also Blizzard made stand-alones as well. The most famous one being the remake of Defense of the Ancients or DotA which I’m sure you’ve at least heard of in the past. It isn’t perfect yet, but already showing that if continuously updated, will certainly overtake the current DotA for Warcraft 3 that’s still being played by tens of thousands of people every day, that’s it for this sc2 guide I hope you enjoyed reading this sc2 guide and were interested enough to actually remember something.
