Starcraft 2 Units Protoss

Starcraft 2 Units Protoss

Starcraft 2 Units Protoss

I’ll give a brief overall summary for all the Starcraft 2 Units Protoss race has available at their disposal.

Ground Starcraft 2 Units Protoss :

Probes – Worker units used to mine minerals and gases, also good for scouting, it differs from the equal unit for the other 2 races as it has a shield which gives it an upper hand in combat and scouting, as you can harass with a Probe somewhat.

Zealots – First real fighting oriented units, is relatively weak until Charged is gained, that is when it get’s the upper hand over the same unit from the other races, also to note is that with each attack it does 2 small attacks so take that into consideration always.

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Stalker –Weakest of the ranged units but it’s not without it’s strong points, main use for it is usually anti-air and general harassing, but it is to be noted that it does require some other unit to take the heat as it’s basic health is not that high so it needs a distraction and not to be focused to bet at it’s peak efficiency.

Sentries –Is the basic spellcaster and can hit both air and ground (opposite to a High Templar), but as it’s main damage is rather low it should be used a supportive unit only.

High Templars –The main spellcaster, it’s known for its vicious offensive spells like Psionic Storm, but in return it doesn’t have a regular attack at all.

Dark Templars – Permanently cloaked unit, it’s fragile but if undetected, lethal in most cases with it’s high burst damage.

Immortals –Known as the tanker, with it’s hardened shield ability can take brutal focus but late game become obsolete as Colossus are available by that point, note that 2 stalkers can be built for the amount it takes to build 1 Immortal.

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Colossus –Unit most associated with Protoss, they are mandatory in any fight against any race, they can be attacked by both air and ground units alike, and also walk across cliffs and other obscuring terrain.

Archons –The result of High and Dark Templars merging together, it’s primary funcion is support because of their range which is 2, they are the only unit in the game that receives „normal” damage from everyone else.

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Air Starcraft 2 Units Protoss :

Observers –All out scouting unit, should be the first unit that’s being producted by Robotics Facilities for scouting purposes, it is permanently cloaked.

Warp Prisms –A power source and transport unit, can be the table turner with it’s ability to start a surprise attack by deploying your units from it.

Phoenix –An Air unit that’s meant to counter any other Air unit it sees, they can attack while moving which makes them unique and excel it comes to destroying other Air units.

Void Ray –Has the ability to become charged after attacking continously which grants it double the damage, when maxed out, a strong unit to keep your opponent at his knees in his base (under his matress ofcourse).

Carrier –Fleet Beacon is required before they can be built, carrier build interceptors (8 of them) and is extremely powerful against unarmored units (e.g. Vikings).

Interceptor –Is built by the Carrier and thus gives it attacking capabilities, they are uncommandable and unselectable.

Mothership – Most powerful unit at Protoss’es disposal, it can deal massive damage from it’s normal attacks, let alone from the devistating spells it has, a must have unit for any player.

This Starcraft 2 Units Protoss Overview was brough to you by the sc2ownage.com team.

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